UnQuill disassembles games written with The Quill. It can also act as an interpreter to run the games on DOS or UNIX systems, or convert to a .Z5 file that can be run by Infocom-compatible interpreters.
UnQuill supports the Spectrum, Commodore 64 and CPC variants of the Quill.
- UNIX source, DOS and Win32 executables and documentation.
Various other families of adventure games used Quill-like engines. Here are some utilities to list their contents. Unlike UnQuill, they don't allow the games to be played or converted to Z-code.
- Produces listings of games using Artic's engine (as first seen in "Planet of Death").
- Produces listings of games using Phipps Associates' engine (such as "Greedy Gulch").
- Produces listings of games written using the BBC Micro version of the Quill — the data format on the BBC is sufficiently different from other Quill versions that it wasn't possible to add support for it to UnQuill proper.
- UnGAC extracts data from games created with Incentive's Graphic Adventure Creator. This is very much not a Quill-type game engine, so the listings will be quite different in format.
UnQuill running Bugsy in an xterm.
The Very Big Cave Adventure, converted to Z-code by UnQuill and running in the Frotz interpreter.
UnQuill running Hampstead in text mode on a CGA display.
UnQuill running Subsunk in graphics mode on a CGA display.
UnQuill running The Very Big Cave Adventure in text mode on a VGA display.
John Elliott 2020-05-20